In general, Dupuy identified that a proportional relationship exists between personnel casualty rates in combat and losses in tanks, guns, trucks, and other equipment. Today, I will take a look at his analysis of historical tank loss rates. In a previous post, I looked at the analysis done by Trevor Dupuy on the relationship between tank and personnel losses in the U.S. One aspect of future battle of great interest to military planners is probably going to tank loss rates in combat. Will technological advances change the character of armored warfare? Perhaps, but it seems more likely that the next big tank battles β if they occur β will likely resemble those from the past. Army and the national security community seek a sense of what potential conflicts in the near future might be like, they see the distinct potential for large tank battles. In general, all fairly trivial want your army flourished? - Rob and conquer enemies, develop technologies and do not forget about the defense of their base, spend resources wisely and then just everything will be fine, unless it finds a near powerful and cunning opponent. The game has multiple servers, so that in spite of the huge number of players the server is not overloaded, as there is a partition on the languages ββto make you more convenient to deal with opponents. In addition to war, you can make friends all over the world, share with them the experience and advice, useful and vital information. So the battle in this game you expect a very fierce, not even think that there is something for children, no, it's all very even for adults. In addition, each player builds a mighty army, consisting of tanks, aircraft and other equipment that pile every second he is ready to throw in the battle, possibly against you, by the way. This game belongs to a very interesting genre - MMORTS, which involves not only the fact that this online strategy action which develop in real time, but also the fact that there will be a lot of players, a real lot, it is a feature in this genre.
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